They are fun platformers for sure, but they share the same camera issues and occasionally awkward jumps that personified a style of game that was still relatively new. The games are great examples of their time, which cuts both ways. The character voices are well done and fun, and I enjoyed the music outside of some brutal harpsichord work in the first game. While the in-game action fills the Vita’s beautiful screen, the cut scenes are letter-boxed ¾ of an inch or more on all sides, which is a shame. It feels like playing a cartoon, and it’s a perfect fit for Sony’s handheld. The visuals are fluid and smooth, and the art style really shines. Having not played the games in their original form I don’t have a basis for comparison, but this collection looks great on the Vita. The additional characters also expand the game play, as each controls differently and has different abilities. The latter two games expand out Sly has a health meter than can be refilled with items, and coins, which could be collected to earn protection from a hit in the original game, can be used to purchase gadgets and upgrades. The first game is basically one hit kill, and finds an excuse to put water (which is deadly) in almost every environment. One of the most fun things about collections like this is watching the franchise evolve, and The Sly Collection is no exception. Where is Catherine Zeta Jones when you need her?
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